Ripple: Turning Small Habits
Into Big Waves

Hounrorable mention

Hounrorable mention

Hackathon / App design / Social Changes

/ Hackathon
/ App design
/ Social Changes

/ Hackathon
/ App design
/ Social Changes

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Competition

CISSA Hackathon

Role

Lead Product Designer

Timeline

3 days

Ripple is a social well-being app built during a 3-day hackathon that tackles the challenge of habit abandonment. Research shows that 30% of goals fail due to a lack of accountability. We designed a gamified solution where habits are visualized as living fish. If you stick to your goal, your fish thrives; if you slack off, it gets sick. I hand-illustrated the entire UI from scratch and delivered a high-fidelity prototype that earned an Honorable Mention and specific praise for "Best UI" from the judges.

Context

The "Boring List" Syndrome Checkboxes don't inspire emotional investment.

Standard habit trackers fail because they lack emotional stakes.

No Visceral Feedback

Missing a day just leaves a blank space on a calendar. It doesn't feel bad.

Isolation

Success (or failure) happens in a vacuum.

The "Why" Gap

Users forget why they started once the initial excitement fades

We needed a way to make habit-tracking feel alive.

▲ 30% of goals die young

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Work

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About

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AI Playground

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Work

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About

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AI Playground

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Work

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About

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AI Playground

Exploration & Concept

The "Tamagotchi" Effect, If you don't feed it, it dies.

▲ Research from American Society of Training and Development (ASTD).

I led the concept phase, brainstorming metaphors for "care" and "growth." We landed on the concept of Aquatic Life.

A habit is like a pet. It requires small, consistent actions to stay alive. Humans have an innate desire to nurture. By visualizing a habit as a cute fish, we trigger the "caretaking" instinct.

▲ Sketches and affinity mapping

The Shift…

Initially, we thought about "hostage" mechanics (giving the fish to a friend), but realized that was too stressful. We pivoted to a "Shared Tank" model where friends can simply see your fish's health, creating subtle but effective social pressure.

In early digital drafts, placing labels inside the rings made them unreadable on smaller screens.

In early digital drafts, placing labels inside the rings made them unreadable on smaller screens.


In early digital drafts, placing labels inside the rings made them unreadable on smaller screens.


Solution

A Living Habit Tracker and hand-crafted visuals for emotional connection.


The "Squashed Tire" Problem. How do you fit 20+ data points into two rings without it looking like a dartboard?

We designed and illustrated the entire interface in Figma, creating a playful, immersive world.

▲ App UI design

01

The Habit Fish

A library of aquatic creatures from scratch. Each fish represents a specific goal The UI changes dynamically: complete your task, and the fish glows; miss it, and the fish turns sick and sluggish.

02

The Social Tank

A a "Community Tank" view where users can see their friends' fish swimming together. If your fish is sick, your friends see it instantly adding a layer of social accountability without shaming

03

Customization Hook

To deepen user investment, a customization flow is designed where users can unlock new fins, colors, and accessories (or even catch "wild sea-life") as they maintain their streaks

Outcome & Learning

From Sketch to Spotlight Rapid execution under pressure.

Deciding to illustrate every asset from scratch in a 3-day sprint required sacrificing some complex backend logic to ensure the frontend experience was perfect. This trade-off paid off, teaching me that in MVP development, personality can be a feature.

In the future, if we were to take Ripple to market, the next steps would focus on deepening the social loop

  • iOS Widgets: Bringing the fish directly to the user's home screen for constant visibility.

  • Team Challenges: Allowing groups to nurture a "Whale" together, requiring collective habit streaks.

Deciding to illustrate every asset from scratch in a 3-day sprint required sacrificing some complex backend logic to ensure the frontend experience was perfect. This trade-off paid off, teaching me that in MVP development, personality can be a feature.

In the future, if we were to take Ripple to market, the next steps would focus on deepening the social loop

  • iOS Widgets: Bringing the fish directly to the user's home screen for constant visibility.

  • Team Challenges: Allowing groups to nurture a "Whale" together, requiring collective habit streaks.

Outcome & Learning

From Sketch to Spotlight Rapid execution under pressure.

Deciding to illustrate every asset from scratch in a 3-day sprint required sacrificing some complex backend logic to ensure the frontend experience was perfect. This trade-off paid off, teaching me that in MVP development, personality can be a feature.

In the future, if we were to take Ripple to market, the next steps would focus on deepening the social loop

  • iOS Widgets: Bringing the fish directly to the user's home screen for constant visibility.

  • Team Challenges: Allowing groups to nurture a "Whale" together, requiring collective habit streaks.

Outcome & Learning

From Sketch to Spotlight Rapid execution under pressure.

Deciding to illustrate every asset from scratch in a 3-day sprint required sacrificing some complex backend logic to ensure the frontend experience was perfect. This trade-off paid off, teaching me that in MVP development, personality can be a feature.

In the future, if we were to take Ripple to market, the next steps would focus on deepening the social loop

  • iOS Widgets: Bringing the fish directly to the user's home screen for constant visibility.

  • Team Challenges: Allowing groups to nurture a "Whale" together, requiring collective habit streaks.

01

72 Hours

From concept to high-fidelity prototype

Honorable Mention

Judge's Critique

"The panel specifically highlighted the "human touch" of the interface as a key differentiator. In a sea of standard Material Design apps, Ripple stood out because the hand-drawn aesthetic made the product feel friendly rather than utility-driven"

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