Ripple: Turning Small Habits
Into Big Waves
Competition
CISSA Hackathon
Role
Lead Product Designer
Timeline
3 days
Ripple is a social well-being app built during a 3-day hackathon that tackles the challenge of habit abandonment. Research shows that 30% of goals fail due to a lack of accountability. We designed a gamified solution where habits are visualized as living fish. If you stick to your goal, your fish thrives; if you slack off, it gets sick. I hand-illustrated the entire UI from scratch and delivered a high-fidelity prototype that earned an Honorable Mention and specific praise for "Best UI" from the judges.
Context
The "Boring List" Syndrome Checkboxes don't inspire emotional investment.
Standard habit trackers fail because they lack emotional stakes.
No Visceral Feedback
Missing a day just leaves a blank space on a calendar. It doesn't feel bad.
Isolation
Success (or failure) happens in a vacuum.
The "Why" Gap
Users forget why they started once the initial excitement fades
We needed a way to make habit-tracking feel alive.
▲ 30% of goals die young
Exploration & Concept
The "Tamagotchi" Effect, If you don't feed it, it dies.
▲ Research from American Society of Training and Development (ASTD).
I led the concept phase, brainstorming metaphors for "care" and "growth." We landed on the concept of Aquatic Life.
A habit is like a pet. It requires small, consistent actions to stay alive. Humans have an innate desire to nurture. By visualizing a habit as a cute fish, we trigger the "caretaking" instinct.
▲ Sketches and affinity mapping
The Shift…
Solution
We designed and illustrated the entire interface in Figma, creating a playful, immersive world.
▲ App UI design
01
The Habit Fish
A library of aquatic creatures from scratch. Each fish represents a specific goal The UI changes dynamically: complete your task, and the fish glows; miss it, and the fish turns sick and sluggish.
02
The Social Tank
A a "Community Tank" view where users can see their friends' fish swimming together. If your fish is sick, your friends see it instantly adding a layer of social accountability without shaming
03
Customization Hook
To deepen user investment, a customization flow is designed where users can unlock new fins, colors, and accessories (or even catch "wild sea-life") as they maintain their streaks
01
72 Hours
From concept to high-fidelity prototype
Honorable Mention
Judge's Critique
"The panel specifically highlighted the "human touch" of the interface as a key differentiator. In a sea of standard Material Design apps, Ripple stood out because the hand-drawn aesthetic made the product feel friendly rather than utility-driven"










